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Summer 2015 Leagues' Rules

(DOWNLOADABLE RULES CAN BE FOUND UNDER SYB HOME / DOCUMENTS TAB)

H GOLD LEAGUE RULES

 

  1. The Ohio Hot Stove Baseball League Rules are to apply, unless SYB specifies the rule for league play.

 

  1. Pitching distance: 40 ft.  Base distance: 60 ft.  Home to second base: 84 ft 10 in.

 

  1. The maximum number of players per team will be 13, unless special circumstances (i.e. siblings) require the League VP to make an exception.

 

  1. A pitcher in H-Gold League may pitch 6 innings in any 60-hour period. The 60-hour period will be from game time to the next scheduled game time. This includes all pitchers that have participated in that game. There are no exceptions.

 

  1. Innings shall be determined by the number of put-outs per inning (3 per inning). One pitch constitutes 1/3 inning appearance.

 

  1. An H-Gold pitcher shall not pitch more than three (3) innings in one calendar day.

 

  1. In H-Gold there are no bat restrictions on youth bats, except no tee ball bats allowed. Penalty – If illegal bat detected BEFORE ball put into play (i.e. while batter still in batter’s box), replace the bat and warn the batter and manager.  If AFTER the batter reached base, the batter is called out and all base runners return to previous base.

 

  1. A manager cannot tell the umpire that he wants a batter intentionally walked. The pitcher must throw at least 4 pitches to the batter.

 

  1. The hidden ball trick is not allowed. PENALTY: Advance one base.

 

  1. In H-Gold bunting is not allowed.

 

  1. Infield fly rule will not apply.

 

  1. There will be no stealing or leading off. (If a base runner attempts to steal a base or leads off, he will be called out.)

 

  1. Base runner can only advance when a batted ball is hit fair or he/she is forced to advance.  Example: a base on balls. (No stealing is permitted).

 

  1. Once the pitcher has the ball and is on the mound, all play stops.

 

  1. If a runner is more than halfway to the next base at a dead ball, or when the pitcher gets the ball on the mound (umpire discretion), he may advance to that base.

 

  1. No running on dropped third strike. Batter is out whether catcher catches ball or not.

 

  1. Six (6) innings shall constitute a regulation game.

 

  1. The number of times a manager may talk to a pitcher is liberalized at the umpire’s discretion (not to exceed 5 trips per game per pitcher). Any change of a pitcher during an inning constitutes a trip to the mound for the pitcher being removed.

 

*If a pitcher is removed from the mound during a defensive half inning and moved to the bench, he may not re-enter the game as a pitcher.

*If a pitcher is removed from the mound to another defensive position on the field during a defensive inning, and remains in the field during that inning, he may re-enter as a pitcher during the game, but only once per game.

*If a pitcher is removed from the mound during the offensive inning (his team at bat), he can only re-enter the game as a pitcher once.  For example, pitch 1st inning, does not pitch 2nd inning, can pitch 3rd inning, and then next time removed from pitching he cannot re-enter as pitcher even if he has inning left per rule #6.

 

  1. A half inning constitutes 6 runs or 3 outs per team, until ALL innings are played.

 

  1. Each team must play 10 players in the field, 4 as outfielders.

 

  1. A two-hour time limit is placed on each game. No new inning starts after 2 hours. The 2-hour limit is from the actual start time of the game. The teams may finish the inning they are playing at the 2-hour mark.  If prior inning ENDS before the 2-hour mark, the NEXT inning may be started even if first pitch not thrown before 2-hours.

 

* Tied games should be played out as darkness permits.

* If at the end of the 2-hour time limit the game is still tied and darkness is not an issue (i.e. there is daylight remaining), the game continues until the tie is broken. Each inning must be completed (home team gets to bat) for the tie to be broken.

* If darkness ends the game before a winner is declared, the game will be a tie.

* If a suspended game is continued at a later date, the same continuing 2-hour time limit still applies.  For example, play 1½ hours then rain suspends game.  When finish game another day, no new inning will start after ½ hour.  Suspending the game does not “buy more time”; to be fair all games are subject to the same time limit.

 

  1. The umpire is the official time keeper (by his/her watch) and will have the exact start time and will log the start time onto the home team’s scorebook.  It is up to the teams to ask the umpire the start time of the game.

 

  1. Violation of any SYB or Ohio Hot Stove rule shall be subject to forfeiture of game.

 

  1. RECOMMENDED MAXIMUM PITCH COUNT PER DAY

 

7-8 years old         50 Pitches Per Day
 

H MAROON LEAGUE RULES

 

  1. The Ohio Hot Stove Baseball League Rules are to apply to H-Maroon League games, unless SYB specifies the rule for league play.

 

  1. Pitching distance: 46 ft. Base distance: 60 ft. Home to second base: 84 ft 10 in.

 

  1. The maximum numbers of players per team will be 13, unless special circumstances (i.e. siblings) require the league VP to make an exception.

 

  1. A pitcher in H-Maroon League may pitch 6 innings in any 60-hour period. The 60-hour period will be from game time to the next scheduled game time.  No exceptions.

 

  1. Innings shall be determined by the number of put-outs per inning (3 per inning). One pitch constitutes 1/3 inning appearance

 

  1. An H-Maroon pitcher shall not pitch more than three (3) innings in one calendar day.

 

  1. Seven (7) innings shall constitute a regulation game.

 

  1. Run Limit – 7 runs maximum per half inning, except for the last inning.  The “last” inning includes the 7th, all extra innings, or any earlier inning declared the “last” by umpire, due to impending darkness or weather, if done so at start of inning.         Note: SYB rule is simplified version of Hot Stove rule, see rulebook for tournament.

 

  1. Dropped 3rd strike the batter is out.  The base runners may advance at their own risk.

 

  1. Per OHSBL rule 7.14, a player cannot lead-off or steal until pitch passes home plate.

The umpire will call time when:

  1. All play comes to a logical conclusion (umpire’s judgment), i.e. the lead runner stops (change of direction is considered a stop).  All runners will return to last base touched.  Runners must remain on their base until the next pitch.
  2. The lead runner is stopped, no play being made on any runners, i.e. play comes to a logical conclusion.  The umpire will place the runners on their last occupied base.  This does not void any legal advances that must be made.

 

This rule is not intended to stop all stealing, but its intent is to control it by not allowing it to occur until the pitch passes home plate. Time out will be called when, in judgment of the umpire, the play is over.  Whether or not time was called, the umpire may still return runners to their proper bases if in the umpire’s judgment they had improperly advanced after the play was over.

 

Penalty: When the runner leaves early, the ball is dead, the runner is called out and the count continues on the batter.  This is considered an immediate dead ball. No player can advance.  This is considered an umpire’s judgment call.

  1. SYB only:  A runner on third base can NOT steal home, UNLESS there is a wild pitch/passed ball, OR the defense makes a play on a base runner.
  2. SYB only:  A batter advancing to first base on a walk can NOT steal second until after the next pitch, UNLESS the defense makes a play on a base runner.

 

  1. Baseball bat restrictions (conform to OHSBL Rule 1.10):  use aluminum or wood baseball bats that are 2 ¾ of an inch maximum diameter and difference between weight (in ounces) and length (in inches) cannot be greater than 10.  (e.g. 31” bat must weigh at least 21 ounces).  NO composite or two-piece bats allowed.

Penalty – batter is out if illegal bat is used, or detected in batter’s box, whether or not batter made contact.  All base runners return to base occupied at time of pitch.

 

  1. A manager cannot tell the umpire that he wants a batter intentionally walked. The pitcher must throw at least 4 pitches to the batter.

 

  1. The hidden ball trick is not allowed. PENALTY: Advance one base.

 

  1. In H-Maroon batter is allowed to bunt.

 

  1. A manager or coach may take one trip to the mound per inning for each pitcher used, but not for purpose of delaying game.  A second trip to same pitcher in same inning causes the pitcher’s automatic removal as a pitcher for the remainder of the game. THIRD VISIT IN THE GAME AUTOMATIC REMOVAL OF THE PITCHER AS A PITCHER FOR THE REMAINDER OF THE GAME. Any change of a pitcher during an inning constitutes a trip to the mound for the pitcher being removed.

 

*If a pitcher is removed from the mound during a defensive half inning and moved to the bench, he may not re-enter the game as a pitcher.

*If a pitcher is removed from the mound to another defensive position on the field during a defensive inning, and remains in the field during that inning, he may re-enter as a pitcher during the game, but only once per game.

*If a pitcher is removed from the mound during the offensive inning (his team at bat), he can only re-enter the game as a pitcher once.  For example, pitch 1st inning, does not pitch 2nd inning, can pitch 3rd inning, and then next time removed from pitching he cannot re-enter as a pitcher even if he has inning left per rule #6.

 

  1. Violation of any SYB or Ohio Hot Stove rule shall be subject to forfeiture of game.

 

  1.  In SYB league play only (non tournament) you can use 4 outfielders.

 

  1.  RECOMMENDED MAXIMUM PITCH COUNT PER DAY

 

9-10 years old       65 Pitches Per Day

 

G LEAGUE RULES

 

  1. The Ohio Hot Stove Baseball League Rules are to apply to all games, unless SYB specifies the rule for league play.

 

  1. Pitching distance: 50 ft.  Base distance: 70 ft.  Home to second base: 99 ft.

 

  1. Baseball bat restrictions (conform to OHSBL Rule 1.10):  use aluminum or wood baseball bats that are 2 ¾ of an inch maximum diameter and difference between weight (in ounces) and length (in inches) cannot be greater than 10 (e.g. 31” bat must weigh at least 21 ounces).  NO composite or two-piece bats allowed.

Penalty – batter is out if illegal bat is used, or detected in batter’s box, whether or not     batter made contact.  All base runners return to base occupied at time of pitch.   

 

  1. The maximum numbers of players per team will be 13, unless special circumstances (i.e. siblings) require the league VP to make an exception.

 

  1. A pitcher may pitch 8 innings in any 60-hour period. There are no exceptions.

 

  1. The 60-hour pitching rules shall be from scheduled game time to next scheduled game time. This includes all pitchers that have participated in that game.

 

  1. Innings shall be determined by the number of put outs per inning (3 per inning). One pitch constitutes 1/3 inning appearance

 

  1. A pitcher shall not pitch more than four (4) innings in one calendar day.

 

  1. Violation of any SYB or Ohio Hot Stove rule shall be subject to forfeiture of game.

 

  1. Seven (7) innings shall constitute regular game.

 

  1. Run Limit – 8 runs max per half inning, except for the last inning.  The “last” inning includes the 7th, all extra innings, or any earlier inning declared the “last” by umpire, due to impending darkness or weather, if done so at start of inning. (SYB Only)    

 

  1. A manager cannot tell the umpire that he wants a batter intentionally walked. The pitcher must throw at least 4 pitches to the batter.

 

  1. A manager or coach may take one trip to the mound per inning for each pitcher used, but not for purpose of delaying game.  A second trip to same pitcher in same inning causes the pitcher’s automatic removal as a pitcher for the remainder of the game. THIRD VISIT IN THE GAME AUTOMATIC REMOVAL OF THE PITCHER AS A PITCHER FOR THE REMAINDER OF THE GAME. Any change of a pitcher during an inning constitutes a trip to the mound for the pitcher being removed.

 

*If a pitcher is removed from the mound during a defensive half inning and moved to the bench, he may not re-enter the game as a pitcher.

*If a pitcher is removed from the mound to another defensive position on the field during a defensive inning, and remains in the field during that inning, he may re-enter as a pitcher during the game, but only once per game.

*If a pitcher is removed from the mound during the offensive inning (his team at bat), he can only re-enter the game as a pitcher once.  For example, pitch 1st inning, does not pitch 2nd inning, can pitch 3rd inning, and then next time removed from pitching he cannot re-enter as a pitcher even if he has inning left per rule #8.

 

14. The hidden ball trick is not allowed. PENALTY:  Balk, no warning.

 

15. In G League, one balk warning will be issued per pitcher.  On subsequent balks by same pitcher, the runners will advance one base.  For SYB league play only (see OHSBL for rules to apply during tournament play).

 

16. RECOMMENDED MAXIMUM PITCH COUNT PER DAY

 

11-12 years old     75 Pitches Per Day

 

F LEAGUE RULES

General Rules - 2015 Hudson Stow 13-14 year old

  1. Once a game has started, the home plate umpire is in complete charge of the game.  No player, spectator, manager, or coach shall yell at, heckle, or touch an umpire.  No coach, manager, spectator, or player is permitted to verbally “ride” the umpire, “call” balls and strikes on a pitch, or utter anything in an attempt to intimidate the ump or affect his calling of the game.  Managers will stress this point to their coaches, players, and spectators.  Any abusive language or action by a player, spectator, manager, or coach directed at the umpire or opposing players shall be called to the attention of the managers.  The managers shall ask the coaches, players, or spectators to refrain from the use of abusive language or actions.  If this is not followed, the umpire may eject the manager, coach, player, or spectator, and secondly call a forfeit.
  2. No protest on an umpire’s judgment call will be considered.
  3. Excessive unsportsmanlike conduct will not be tolerated.  The umpire shall give the team manager one warning, and if it persists, the umpire shall eject the individual.  If it continues, the umpire will call a forfeit.
  4. No coach, spectator, manager, or player will be permitted to yell at or distract a player on the opposing team.  The umpire shall give one warning, and if it persists, eject the individual.  If it continues, the umpire shall call a forfeit.  Team cheering shall be permitted as long as it is in a sportsmanlike manner and not directed at the opposing team. 
  5. All players must wear full protective headgear while batting, running the bases, and catching.  If during a live ball situation the headgear is intentionally removed, while running bases or after scoring, but before leaving the field of play, the runner is out.  Any player warming up a pitcher must wear a mask.                
  6. Games will start on time or as soon as the minimum number of players (8) are present for each team (Games are to start within 15 minutes of the scheduled time or a forfeit will be called).  Players that arrive after game starts will be put at bottom of order.  Game time may be modified as required by local community field rules.   If a game is forfeited try to play so that the players have the opportunity to play baseball, even if it means sharing players.
  7. In the event of lightning, thunder, rain, darkness, or any other situation which would affect the continuance of game due to safety or field conditions, the home plate umpire has the final authority to stop the game. The players should be removed to a safe place until weather improves.  After a 30-minute interval, the umpire should decide whether to continue or officially stop the game.    If lightning is visible at any time during a game, play stops immediately and the above rules apply as with any other weather condition. 
  8. Any game that is TIED when it is called is a SUSPENDED game that will be completed at a later date, resuming from the exact point that play was halted.
  9. Any game that has NOT completed 5 innings (or 4 ½ innings with the home team winning) is a SUSPENDED game that will be completed at a later date, resuming from the exact point that play was halted.
  10. If the game has completed 5 innings (or 4 ½ innings with the home team winning), it is a complete regulation game with the following exceptions:
  11. If the game is called during an INCOMPLETE inning in which the visiting team has scored 1 or more runs to tie the game or take the lead, it is a SUSPENDED game that will be completed at a later date, resuming from the exact point that play was halted.
  12. Rules concerning the completion of a SUSPENDED game at a later date:
  1. Players in original lineup who are NOT present for game’s completion are skipped in the batting order, NO out is taken.  Same as if a player left a game early.
  2. Players NOT in original lineup who ARE present for the game’s completion are added to the bottom of the round-robin batting order.  Same as if a player arrived late to a game.
  3. Innings pitched in original game do count against a pitcher if game completed on another day.
  4. SUSPENDED games resume from the exact point that play was halted.  SUSPENDED games NEVER start over from the beginning.
  1. A team shall become the responsibility of the manager 15 minutes before the game/practice and shall remain his responsibility for 15 minutes after the game/practice completes, for its conduct on and off the field.  He shall be relieved of this responsibility when the parents take the youth from the field.  A manager shall not leave until all players are picked up.
  2. Managers and coaches shall be properly attired at all games. Anyone in violation will be ejected from the game until properly attired (no cutoffs or tank tops).
  3. Any umpire ejection of a manager, coach, spectator, or player must be filed in writing by the umpire and the manager/coach to the League Commissioner within 24 hours of game time to explain the incident.  In the event of an ejection during a game, the ejected manager/coach/spectator/player will also sit out the next scheduled league game.  The manager/coach/spectator/player must not be present at the playing field as a coach or SPECTATOR, and must be out of sight and ear-shot of the umpire and the playing field.  If the manager/coach/spectator/player is near the playing field during his suspension, the umpire will stop play until he leaves, or the umpire will call a forfeit.
    1. Any person ejected from game must remain out of sight and ear-shot of the umpire and the playing field.
  4. It is Recommended that all boys wear athletic supporters.
  5. All catchers must wear protective headgear, cup, throat guards, and proper catching equipment.                  PENALTY:  Cannot play in the game as a catcher.
  6. All protests must be submitted to the League Commissioner in writing no later than 24 hours from time of protest.   In order to be valid, the protest must be brought to the attention of the opposing team and the umpire at the time of the occurrence.  No umpire judgment call can be protested.

PROTEST COMMITTEE

SYB League Director and Hudson Kiwanis League Director    

  1. A team must have eight players to start a game.  If unable to field eight players a forfeit will be called.
  2. There will be round-robin batting order.

 

  1.  There are no automatic outs in the line-up. The only exception to this rule is if a player is ejected.  Then, that spot in the batting order becomes an automatic out every time the ejected player is scheduled to bat. However, if a player has to leave for work, illness, injury, personal reasons, etc., the spot is merely bypassed and is NOT an automatic out.  If a player misses a turn at bat for any reason in a game, that player is not eligible to return for the remainder/balance of that game.
  2. NO collisions are allowed.  If the defensive player is blocking the base and has the ball in hand OR has a chance at making a play, the runner must slide to avoid a collision; if the base runner fails to properly slide and causes a collision with the fielder, the umpire will call him out.  This is a judgment call.  If a defensive player is blocking a base without the ball in hand AND has no chance of making a play, thus causing a collision, the runner will be ruled safe whether he slides or not.  If a defensive player goes up the line and is blocking the line without the ball, the base runner should run around the defensive player to avoid the collision, without fear of being called out.  Sliding is not required at first base.
  3. A runner cannot deliberately crash into a defensive player who has clear possession of the ball to make a tag.  The runner cannot use a forearm block, or block of any type.  Runner can slide hard.                                                  PENALTY:  Runner is out and ejected from game at the umpire’s discretion.
  4. A defensive player shall not fake a tag on a runner without the ball or when no play is imminent.                  PENALTY:  Ejection. (umpire discretion)
  5. League-issued uniforms are to be worn on the playing field at all times during all league games.  In particular, the league-issued baseball hats are part of the uniform and must be worn at all times in the field.
  6. Regular game shall consist of 7 innings.
  1. If one team is leading by 10 runs or more at the end of the 5th inning (4 ½ innings if the home team is ahead) the game shall be ended and the team leading will be declared the winner)
  1. A pitcher will be removed from pitching if he hits 3 batters in 1 inning, or hits a total of 4 during a game (Pitchers will pitch a maximum of 12 outs per game and a maximum of 15 outs per day)
    1. If a pitcher is removed from the mound during a defensive half inning and moved to the bench, he may not re-enter the game as a pitcher.  If a pitcher is removed and placed in a defensive fielding position (not to bench) he can come back to pitch one time.
    2. A pitcher’s first pitch thrown will constitute one out for the pitcher.
  2. An inning will consist of eight (8) runs or three (3) outs, which ever comes first
    1. The 7th inning and every inning after the 7th will have the unlimited run rule.
  3. The pitching distance will be 55 feet.  The base distance will be 80 feet.
  4. Legal bats will be -5 (drop 5) maximum and be no more than 2 ¾ inches in diameter.